Idun is a cyborg who often works through border crossing collaborations based on serendipitous encounters during psychogeographical explorations in our invaded spaces.

I often work with technology as an extension of the body. The body is a bearer of identity, a place for personal expression and because skins and clothes frame the embodied self they become a visual metaphor for identity. Identity is a theme reoccurring in my works, from the masks, to modifications of my skin. I work with all levels of skin, as defined by Hundertwasser; body, fashion and architecture.

Game design, film directing, performance and immersive environments are often merged into the experiences I design. Humancentric and playcentric perspectives are always taken into consideration, as well as diversity and accessibility. City planning/Urban cultural planning are also part of my work as an artist.

Other than academic credits in fine arts, film, transmedia, cognitive sciences etc, I also have an MA in curating. I curate labs globally, festivals like Electrodome and own Swedens only game gallery, Epic Unidragon.

CV, academic transcripts and project information is available at