NFC implant in a cyborg heart tattoo linking to an x-ray video of my heart and countdown of my heartbeats. A non-verbal communication alternative to show emotion. Technology can bring people closer, diversity and inclusion are important as everyone does not express emotions like love or pain verbally.
Cyborg computer interface and non-verbal communication research.
Above is a music instrument played with NFC and RFID implants in my hands and chest. Have played at Slush Music, EU Commission and several tech events.
Video of first test
Interview (Berlin, German/English)
Scarifications/brandings/ink, reversed robotics, implants.
Magnet being inserted in left hand.
Performance, Dance & Circus
Collaboration with performance artist Kira O’Reilly, Kilpisjarvi 2013. Published by Marina Abramovic in Harpers Bazaar
Collaboration with artist Christine Bellerose, Montreal 2014.
Performance at Figment art festival New York 2010, collaborating with Ida Long and Lisa Marklund.
Case study about the production.
The character was active on social media for almost a year, the line between reality and fiction was interesting to experience when “playing yourself” in a fictive world with original works.
Music Tech Fest Berlin 2016, I lead the Performance Lab together with Peter Kirn.
A group of artists, neuroscientists, technicians, MIT Media Lab fellows, designers and hackers worked together on a series of innovations during one week. Together the teams created performances on the theme transhumanism and technology as extension of the body. Mind controlled costumes, light designs and 3D projections, pulse and sensor controlled music, interactive 3D printed nails.
Music Tech Fest Helsinki 2017, I directed the Performance Lab and two shows for Slush Music and Slush. Collaboration with Ocean Protocol for blockchain prototype, registering all artists contributions.
Audio works based on neuron signals.
Tempo Film Festival, radio short docs finalist, Talking to Neurons, 2011
Sculpture and 8-bit game, collaboration with Bitslap.
Selected for IndieCade Los Angeles 2015.
Play it at Itch https://idun.itch.io/gregor
Currently an audiovisual experience, also an arcade game in progress based on cyborg implants.
Game installation in a container, work in progress. Graffiti by Sagie, photo by Filip Lyman.
The placement and intention of this spine in the city centre is also to be a statement against the spinelessness many politicians and employees at state-funded organisations and institutes have demonstrated in Gothenburg.
Next generation mask prototype for the Idun psychogeographic game experiment.
Thanks Lynn, and thanks Jessica Blanchet and Spikenzielabs for collaborating and advising.
CORRIDORS OF TIME
Game and installation by our collective Divein.
One player experience with two screens; a manual and a control center.
Play it at Itch https://divein.itch.io/corridors-of-time
FIGHT FIRE WITH ICE
VR game prototype made at Global Game Jam 2016.
SIKU – The Last Iceberg
Interactive audiovisual experience by Synthestruct with Ida Long & Idun. Premiering spring 2017 at Museum of Technology in Stockholm, Sweden.
Film & Video Art
Idun web series and collaboration with parkour artist Nicholas Maurer, New York 2013.
Idun video shoot at CERN, Geneva 2014.
Idun web series, musicvideo and collaboration with dancer and singer Ida Long, New York 2010.
Music video for Ida Long – Doll remix
Film/Music video with Red Line 12am by Marconi Union.
Rite de passage. Audiovisual works and psychogeographic walks for the Älvsnabben exhibition at the Maritime Museum in Gothenburg, winner of Guldrummet.
Idun web series shoot at Art Dubai 2013.
Brainfuck, winner experimental shorts at Indie Gathering International Film Festival 2012 and selected for Dragon Award New Talent at Gothenburg International Film Festival 2012.
Reconstructing Acconci’s Following piece, 2010.
Performance / Video/ Audio / Non-Newtonian fluid installation
The Watcher (Väktaren). Swedish drama, currently in post-production.
Filmed in Hong Kong and Tokyo for a transmedia project, in pre-production.
Filmed at Sealand, in post-prod.
Bioart, public art, urbanism and architecture
Field_Notes – Deep Time
September 2013, a group of Finnish and international artists, scientist and practitioners met for “Field_Notes – Deep Time”, an art&science field laboratory at the Kilpisjärvi Biological Station in Lapland, organized by the Finnish Society of Bioart.
Deep Time / Deep Futures – Finnish Academy of Fine Arts Helsinki. Symposium on artistic responses to the dichotomy between human time-perception and time in biological, environmental, and geological processes, within which we are embedded.
The Common Roof: Göteborgs Kollektiva Hus